TA’LIMDA O’QITISHNI RIVOJLANTIRISHNING VIRTUAL REALLIK ORQALI YONDASHUVDA 3D PRIMITIVLAR

##article.authors##

  • Nuraliev Faxriddin Murodullaevich
  • Giyosov Ulugbek Eshpulatovich

##article.subject##:

Virtual reallik ta’lim uchun, Virtual reallik (VR) va kengaytirilgan reallik (AR), passiv va faol o'quv faoliyati, 3D, 3D primitivlar

##article.abstract##

So'nggi bir necha o'n yilliklardan beri virtual haqiqat (VR) va kengaytirilgan haqiqat (AR) interfeyslari jismoniy va virtual dunyoni birlashtirish va ikkalasining afzalliklaridan foydalanish orqali o'qitish va bilimlarni oshirish imkoniyatlarini namoyish etdi. Bunday texnologiyalarning afzalliklari hali ham o'rganilayotgan bir paytda, texnologiya manzarasi yuzma-yuz va onlayn o'qitish imkoniyatlarini, shu jumladan mavhum tushunchalarni tushunishda va real muhit va vaziyatlarda o'qishni qo'shishda yordam beradi. Kontentni namoyish qilishning konservativ usullari (o'rnatilgan video, audio, skriptlar) shaxsiylashtirish va o'zaro ta'sirga ega emas. O'quvchilarni yanada qiziqarli qilish uchun MOOC dan keying avlod ilg'or o'quv uslublarini joriy etish zarur. Va nihoyat, virtual haqiqat (VR) va kengaytirilgan haqiqat (AR) interfeyslaridan foydalanishda xususiy holati uchun biz ichki avatar modelini yaratamiz.

Библиографические ссылки

B. D. Voss, "Massive open online courses (MOOCs): A primer for university and college board members." Available at: http://agb. org/sites/agb. org/files/report_2013_MOOCs. pdf (2013)

S. Taneja, and A. Goel, "MOOC Providers and their Strategies", International Journal of Computer Science and Mobile Computing, vol. 3, no. 5, pp. 222-228, 2014.

X. Chen, D. R. Barnett, and C. Stephens, “Fad or future: The advantages and challenges of massive open online courses (MOOCs)”, In Research-to Practice Conference in Adult and Higher Education, pp. 20-21, 2013.

L. K. Chew, “Instructional Strategies and Challenges in MOOCs”.

H. Fournier, and R. Kop, “MOOC Learning Experience Design: Issues and Challenges”, International Journal on E-Learning, vol. 14, no.3, pp. 289-304, 2015.

C. Barnes, "MOOCs:The challenges for academic librarians." Australian Academic & Research Libraries , vol. 44, no. 3, pp. 163- 175, 2013.

Jyoti Chauhan, Shilpi Taneja, Anita Goel,(2015) , ‘Enhancing MOOC with Augmented Reality, Adaptive Learning and Gamification’, ,2015 IEEE 3rd International Conference on MOOCs, Innovation and Technology in Education (MITE) ,https://www.researchgate.net/ publication /282798098

Bruce H. Thomas Unifying Augmented Reality and Virtual Reality User Interfaces, https://www.researchgate.net/publication/228588353

Mmaki Jantjies. Ronel Maart, Trevor Moodley,(2019), ‘Experiential learning through Virtual and Augmented Reality in Higher Education’, https://www.researchgate.net/publication /331423337

H. K. Wu, S. W. Y. Lee, H. Y. Chang, and J. C. Liang. “Current status, opportunities and challenges of augmented reality in education”, Computers & Education, vol. 62, pp. 41-49, 2013.

Epson.Cue-Educate.Innovate.Explore,http://www.cue.org/sites/cue.org/ files/images/121013_OnCUE_W13_lorez-1.pdf, June 2015

Wikipedia contributors, "Augmented reality." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 16 Aug. 2015. Web. 17 Aug. 2015.McGraw-Hill,“McGraw-Hill Launches First-Ever Adaptive Learning Ebook in Canada”. Press Release (February 26, 2013). Available at: http://www.digitalbookworld.com/2013/mcgraw- hill-launches-first-ever-adaptive-learning-ebook-in-canada/

Alcı´ nia Z. Sampaio, Miguel M. Ferreira, Daniel P. Rosa´ rio, Octa´ vio P. Martins, 3D and VR models in civil engineering education: construction, rehabilitation and maintenance,

Automation Construction 19 (7) (2010) 819–828, https://doi. Org /10.1016/j.autco n.2010.05 .006

Marschner Steve, Shirley Peter. Fundamentals of Computer Graphics, Fourth Edition, Cornell University with, 2016

Загрузки

##submissions.published##

2021-08-07

##issue.issue##

##section.section##

Статьи