VIDEO GAME DEVIANCE AMONG YOUTH
Keywords:
Globalization, youth, video games, player, slavery, alienation, national games, education, new generation devicesAbstract
Online of youth life has further expanded the audience of video games and created an environment for transforming the socio-economic, spiritual and cultural needs of young people. As a result, a new generation of video game heroes appears on the Internet: Gamer, Chel, Baguser, Kent, Cheaters. In am globalizing world, 3.1 billion people spend most of their time playing various video games, and this makes them really addicted to video games. A video game is an electronic game based on the interaction of a person and a device through a visual interface, such as a TV, computer monitor, tablet, smartphone. Video games develop a strong emotional state in young people, allowing the player to socially and psychologically shape the mood and propensity to kill with weapons of mass destruction, cold steel firearms, objects that can cause severe and minor injuries, vehicles. There is a transformation of national folk (physical and psychological) games into online video games, a departure from the peculiarities of national games in the education of young people.